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XNB to WAV converter

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XNB to WAV converter

This application can be used to convert all audio XNB files to WAV files.

Glue Compiler

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Glue Compiler

Glue compiler lets you compile and run your FlatRedBall game and run it right from Glue. This means that artists, designers, or any other person utilizig Glue does not need to have Visual Studio open in order to test their changes.

FlatRedBall CameraHelper

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FlatRedBall CameraHelper

This library adds some features to the FRB Camera class.

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The CameraHelper adds various extension methods to the Camera class.
Just add de.invidit.XNA to your source file and you are able to use the new methods.

Stretchable 9Patch Panel

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Stretchable 9Patch Panel

This is a simple entity that uses 9 separate png files to create an infinitely stretchable panel. It wraps or tiles the textures as opposed to stretching them. See image for example

Chimney Smoke

Chimney Smoke

This is a simple, 2D particle emitter that creates a nice effect for chimneys, smokestacks or other vertical smoke.

Gum Plugin for Glue

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Gum Plugin for Glue

This plugin provides integration for the Gum UI tool. The home page for Gum is:
http://vchelaru.github.io/Gum/

For information on using the Glue plugin, see this page:

DynamicTileBatch

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DynamicTileBatch

DynamicTileBatch is a system for efficient rendering of tens of thousands textured tiles. Each registered texture holds its own vertex buffer that it uses for rendering. The cost of switching a texture is mitigated by rendering all tiles that use the same texture at once. Only when all tiles are rendered with the first texture, the texture is switched and the system continues with the second batch, and so on.

The system doesn't utilize any custom classes for adding tiles, so there is no problem with excessive class creation and subsequent garbage collections that would hider the game's performance.

AnimationEditor Glue Plugin

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AnimationEditor Glue Plugin

Edit your AnimationChain files (.achx) right in Glue. Provides ability to edit Sprites in texture coordinate mode, pixel mode, and sprite sheet mode.

On Screen Text Log

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On Screen Text Log

This is a basic text log that can be used to display text on screen in a FRB application. I used it to display the output from the lidgren log.

FlatRedBall MouseHelper

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FlatRedBall MouseHelper

This library adds some features to the FRB Mouse class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The MouseHelper adds various extension methods to the Mouse class.
Just add de.invidit.XNA to your source file and you are able to use the new methods.

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