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Live Updater

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Live Updater

The Runtime Updater plugin enables viewing and setting instance variables at runtime.

On Screen Text Log

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On Screen Text Log

This is a basic text log that can be used to display text on screen in a FRB application. I used it to display the output from the lidgren log.

FlatRedBall MouseHelper

Tagged:
FlatRedBall MouseHelper

This library adds some features to the FRB Mouse class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The MouseHelper adds various extension methods to the Mouse class.
Just add de.invidit.XNA to your source file and you are able to use the new methods.

Large Particle Fluid Simulation Using Cellular Automata

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Large Particle Fluid Simulation Using Cellular Automata

Overview

Tile Map Graphics Plugin

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Tile Map Graphics Plugin

NOTE: This plugin is no longer maintained, and has been replaced by the new "Tiled Plugin" which can be found here: http://www.gluevault.com/plug/94-tiled-plugin

Glue Build V.1

Tagged:
Glue Build V.1

Update: This plugin has been extended and improved. For the latest version, check http://www.gluevault.com/plug/61-glue-compiler

Particle Editor Plugin for Glue

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Particle Editor Plugin for Glue

This plugin enables editing .emix files right in glue. Note: This plugin does not add a visual editor to Glue. Instead it simply modifies the .emix file.

Level Editor

Tagged:
Level Editor

This plug-in is an extension of GlueView. It allows you to select and move entities using your mouse.

Sample AnimationChain

Sample AnimationChain

Simple AnimationChain file with a character walking in four directions (up, down, left, right). To add this file to Glue:

* Download this file
* Create an Entity in Glue
* Right-click on Files

FlatRedBall TextHelper

Tagged:
FlatRedBall TextHelper

This library adds some features to the FRB Text class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The TextHelper adds various classes for the work with the FRBs Text class.
Just add de.invidit.XNA to your source file and you are able to use the new classes.

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