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AnimationEditor Glue Plugin

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AnimationEditor Glue Plugin

Edit your AnimationChain files (.achx) right in Glue. Provides ability to edit Sprites in texture coordinate mode, pixel mode, and sprite sheet mode.

Large Particle Fluid Simulation Using Cellular Automata

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Large Particle Fluid Simulation Using Cellular Automata

Overview

FlatRedBall Extensions

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FlatRedBall Extensions

This is a simple, extension-method-based stab at allowing people to access RenderTarget2D objects at the Camera and Layer levels (for the purpose of, for example, post processing algorithms).

Tile Map Graphics Plugin

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Tile Map Graphics Plugin

NOTE: This plugin is no longer maintained, and has been replaced by the new "Tiled Plugin" which can be found here: http://www.gluevault.com/plug/94-tiled-plugin

Gum Plugin for Glue

Tagged:
Gum Plugin for Glue

This plugin provides integration for the Gum UI tool. The home page for Gum is:
http://vchelaru.github.io/Gum/

For information on using the Glue plugin, see this page:

Particle Editor Plugin for Glue

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Particle Editor Plugin for Glue

This plugin enables editing .emix files right in glue. Note: This plugin does not add a visual editor to Glue. Instead it simply modifies the .emix file.

Level Editor

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Level Editor

This plug-in is an extension of GlueView. It allows you to select and move entities using your mouse.

Platform Entity

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Platform Entity

NOTE: This entity is no longer maintained and has been replaced by a plugin:

http://www.gluevault.com/plug/97-platformer-plugin

Please switch to using the plugin instead.

Sample AnimationChain

Sample AnimationChain

Simple AnimationChain file with a character walking in four directions (up, down, left, right). To add this file to Glue:

* Download this file
* Create an Entity in Glue
* Right-click on Files

FlatRedBall TextHelper

Tagged:
FlatRedBall TextHelper

This library adds some features to the FRB Text class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The TextHelper adds various classes for the work with the FRBs Text class.
Just add de.invidit.XNA to your source file and you are able to use the new classes.

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