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FlatRedBall Extensions

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FlatRedBall Extensions

This is a simple, extension-method-based stab at allowing people to access RenderTarget2D objects at the Camera and Layer levels (for the purpose of, for example, post processing algorithms).

Basic Lighting - No shadows, Easy to use, Reach Profile

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Basic Lighting - No shadows, Easy to use, Reach Profile

Basic Lighting in FRB
V 1.3
14-03-2012

A basic lightengine to be used with FRB XNA 4.0. Works under Reach Profile and on low-end systems.

FlatRedBall XNA 4.0 in Windows Form

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FlatRedBall XNA 4.0 in Windows Form

This is a well-commented demo project that loads a FlatRedBall project (XNA 4.0) into a Windows Form.

Platform Entity

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Platform Entity

NOTE: This entity is no longer maintained and has been replaced by a plugin:

http://www.gluevault.com/plug/97-platformer-plugin

Please switch to using the plugin instead.

Control Manager

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Control Manager

If you are a fan of Model, View, and Control model then the Control Manager will handle part of the "Control" aspect for you.

Forest Monster animation

Forest Monster animation

As animation of the forest monster that I used for my game Draggo Fury.

Large Particle Fluid Simulation Using Cellular Automata

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Large Particle Fluid Simulation Using Cellular Automata

Overview

FlatRedBall in WPF

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FlatRedBall in WPF

This easy-to-use project will allow you to jump in and start using FlatRedBall - inside WPF!

All your code goes into MainGame.cs, a convenient XNA Game lookalike.

Polygon Tessellation

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Polygon Tessellation

This Visual Studio 10 project demos an algorithm for deconstructing a polygon into a number of triangles.

Tile Map Graphics Plugin

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Tile Map Graphics Plugin

NOTE: This plugin is no longer maintained, and has been replaced by the new "Tiled Plugin" which can be found here: http://www.gluevault.com/plug/94-tiled-plugin

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