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Platform Entity

Tagged:
Platform Entity

NOTE: This entity is no longer maintained and has been replaced by a plugin:

http://www.gluevault.com/plug/97-platformer-plugin

Please switch to using the plugin instead.

FlatRedBall TextHelper

Tagged:
FlatRedBall TextHelper

This library adds some features to the FRB Text class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The TextHelper adds various classes for the work with the FRBs Text class.
Just add de.invidit.XNA to your source file and you are able to use the new classes.

DynamicTileBatch

Tagged:
DynamicTileBatch

DynamicTileBatch is a system for efficient rendering of tens of thousands textured tiles. Each registered texture holds its own vertex buffer that it uses for rendering. The cost of switching a texture is mitigated by rendering all tiles that use the same texture at once. Only when all tiles are rendered with the first texture, the texture is switched and the system continues with the second batch, and so on.

The system doesn't utilize any custom classes for adding tiles, so there is no problem with excessive class creation and subsequent garbage collections that would hider the game's performance.

Glue Compiler

Tagged:
Glue Compiler

Glue compiler lets you compile and run your FlatRedBall game and run it right from Glue. This means that artists, designers, or any other person utilizig Glue does not need to have Visual Studio open in order to test their changes.

Arial Font Label

Tagged:
Arial Font Label

Simple text Entity that can be used in UI or HUD. It is used in the following UI elements:

* Button (http://www.gluevault.com/entity/35-red-button-2d)

CheckBox 2D

Tagged:
CheckBox 2D

A CheckBox which can be used in your game in options screens. This has two states: Checked and Unchecked. It also supports positioning and changing the text.

Plug-in Encrypter

Tagged:
Plug-in Encrypter

Use this program to encrypt your plug-in source files. This prevents plug-in users from being able to see or change your source.

FrbUi - Native UI Framework

Tagged:
FrbUi - Native UI Framework

Last Updated 10/2/13

FlatRedBall Duck Hunt Demo

FlatRedBall Duck Hunt Demo

This is a demo game created by a few members of the FlatRedBall team. You can download the game below to try it out or get the source code at https://github.com/sdancer/FrbDemoDuckHunt.

Long load time Screen

Tagged:
Long load time Screen

This is a simple Screen which can be configured to take a long time to load. The default is 5 seconds, but this can be adjusted through the SimulatedLoadTime variable on the Screen.

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