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Simple Command Console

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Simple Command Console

The simple command console provides an easy to use dos-style command parser featuring commands, helps, and aliases.

FlatRedBall TextHelper

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FlatRedBall TextHelper

This library adds some features to the FRB Text class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The TextHelper adds various classes for the work with the FRBs Text class.
Just add de.invidit.XNA to your source file and you are able to use the new classes.

DynamicTileBatch

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DynamicTileBatch

DynamicTileBatch is a system for efficient rendering of tens of thousands textured tiles. Each registered texture holds its own vertex buffer that it uses for rendering. The cost of switching a texture is mitigated by rendering all tiles that use the same texture at once. Only when all tiles are rendered with the first texture, the texture is switched and the system continues with the second batch, and so on.

The system doesn't utilize any custom classes for adding tiles, so there is no problem with excessive class creation and subsequent garbage collections that would hider the game's performance.

JoyPad

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JoyPad

A Joypad entity that helps you implement a pad easily and adjust it's buttons spacing.

Advanced Debugging Console

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Advanced Debugging Console

This provides all the code needed to implement an interactive console to help debug your game. It includes:

* A FRB entity that provides an in-game way view console output and in commands

FlatRedBall Extensions

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FlatRedBall Extensions

This is a simple, extension-method-based stab at allowing people to access RenderTarget2D objects at the Camera and Layer levels (for the purpose of, for example, post processing algorithms).

FlatRedBall Logo Splash Screen

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FlatRedBall Logo Splash Screen

Official FlatRedBall Logo in a splash screen. This splash screen will automatically fade in, show the logo, then fade out.

Large Particle Fluid Simulation Using Cellular Automata

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Large Particle Fluid Simulation Using Cellular Automata

Overview

AnimationEditor Glue Plugin

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AnimationEditor Glue Plugin

Edit your AnimationChain files (.achx) right in Glue. Provides ability to edit Sprites in texture coordinate mode, pixel mode, and sprite sheet mode.

Chimney Smoke

Chimney Smoke

This is a simple, 2D particle emitter that creates a nice effect for chimneys, smokestacks or other vertical smoke.

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