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FlatRedBall Logo Splash Screen

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FlatRedBall Logo Splash Screen

Official FlatRedBall Logo in a splash screen. This splash screen will automatically fade in, show the logo, then fade out.

CSV Editor Plugin for Glue

Tagged:
CSV Editor Plugin for Glue

See GlueVault for latest version of plugin.

Glue plugin that allows editing CSVs right inside Glue. Features includes:

* Ability to search through cells in the CSV

Large Particle Fluid Simulation Using Cellular Automata

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Large Particle Fluid Simulation Using Cellular Automata

Overview

FlatRedBall Extensions

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FlatRedBall Extensions

This is a simple, extension-method-based stab at allowing people to access RenderTarget2D objects at the Camera and Layer levels (for the purpose of, for example, post processing algorithms).

Chimney Smoke

Chimney Smoke

This is a simple, 2D particle emitter that creates a nice effect for chimneys, smokestacks or other vertical smoke.

FlatRedBall MouseHelper

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FlatRedBall MouseHelper

This library adds some features to the FRB Mouse class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The MouseHelper adds various extension methods to the Mouse class.
Just add de.invidit.XNA to your source file and you are able to use the new methods.

Platform Entity

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Platform Entity

NOTE: This entity is no longer maintained and has been replaced by a plugin:

http://www.gluevault.com/plug/97-platformer-plugin

Please switch to using the plugin instead.

DynamicTileBatch

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DynamicTileBatch

DynamicTileBatch is a system for efficient rendering of tens of thousands textured tiles. Each registered texture holds its own vertex buffer that it uses for rendering. The cost of switching a texture is mitigated by rendering all tiles that use the same texture at once. Only when all tiles are rendered with the first texture, the texture is switched and the system continues with the second batch, and so on.

The system doesn't utilize any custom classes for adding tiles, so there is no problem with excessive class creation and subsequent garbage collections that would hider the game's performance.

FlatRedBall TextHelper

Tagged:
FlatRedBall TextHelper

This library adds some features to the FRB Text class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The TextHelper adds various classes for the work with the FRBs Text class.
Just add de.invidit.XNA to your source file and you are able to use the new classes.

Arial Font Label

Tagged:
Arial Font Label

Simple text Entity that can be used in UI or HUD. It is used in the following UI elements:

* Button (http://www.gluevault.com/entity/35-red-button-2d)

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