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Basic Lighting - No shadows, Easy to use, Reach Profile

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Basic Lighting - No shadows, Easy to use, Reach Profile

Basic Lighting in FRB
V 1.3
14-03-2012

A basic lightengine to be used with FRB XNA 4.0. Works under Reach Profile and on low-end systems.

Glue Build V.1

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Glue Build V.1

Update: This plugin has been extended and improved. For the latest version, check http://www.gluevault.com/plug/61-glue-compiler

Particle Editor Plugin for Glue

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Particle Editor Plugin for Glue

This plugin enables editing .emix files right in glue. Note: This plugin does not add a visual editor to Glue. Instead it simply modifies the .emix file.

Platform Entity

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Platform Entity

Entity base class which can be integrated with very few lines of code. This can be used for most types of platforms.

Screen shake effect entity

Screen shake effect entity

This entity makes it easy to create screen shakes used for example when something explodes or an earthquake is shaking the world.

Installation and use:

CheckBox 2D

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CheckBox 2D

A CheckBox which can be used in your game in options screens. This has two states: Checked and Unchecked. It also supports positioning and changing the text.

FRBDK Updater

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FRBDK Updater

This plug-in allows you to download a particular build (currently just the daily build) to a particular folder.

Smooth Scrolling Container

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Smooth Scrolling Container

This Entity implements kinetic scrolling which is common on smart phones as well as an edge bounce similar to the edge squish performed by Windows Phone 7's Metro UI.

FlatRedBall XNA 4.0 in Windows Form

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FlatRedBall XNA 4.0 in Windows Form

This is a well-commented demo project that loads a FlatRedBall project (XNA 4.0) into a Windows Form.

2D Low-Resolution Brown Button

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2D Low-Resolution Brown Button

Simple 2D Button Entity that can be used to create UI.

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