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Game Scripting Plugin

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Game Scripting Plugin

This plugin adds base classes to your project which can be used to create logic based scripts.

Live Updater

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Live Updater

The Runtime Updater plugin enables viewing and setting instance variables at runtime.

Particle Editor Plugin for Glue

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Particle Editor Plugin for Glue

This plugin enables editing .emix files right in glue. Note: This plugin does not add a visual editor to Glue. Instead it simply modifies the .emix file.

FlatRedBall MouseHelper

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FlatRedBall MouseHelper

This library adds some features to the FRB Mouse class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The MouseHelper adds various extension methods to the Mouse class.
Just add de.invidit.XNA to your source file and you are able to use the new methods.

FlatRedBall Extensions

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FlatRedBall Extensions

This is a simple, extension-method-based stab at allowing people to access RenderTarget2D objects at the Camera and Layer levels (for the purpose of, for example, post processing algorithms).

Glue Build V.1

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Glue Build V.1

Update: This plugin has been extended and improved. For the latest version, check http://www.gluevault.com/plug/61-glue-compiler

CheckBox 2D

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CheckBox 2D

A CheckBox which can be used in your game in options screens. This has two states: Checked and Unchecked. It also supports positioning and changing the text.

Tiled Map Editor tmx to scnx|nntx|shcx Glue integration toolkit

Tiled Map Editor tmx to scnx|nntx|shcx Glue integration toolkit

Instructions have been moved to the wiki. Click here to view them.
This is a tool that is designed to integrate directly into the Glue tool which will let you specify Tiled Map Editor files (.tmx) with the "Add Externally Built File" option.

- Build your map with the popular Tiled Map Editor and integrate it directly into FlatRedBall games as a Scene, right from Glue!

FlatRedBall Logo Splash Screen

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FlatRedBall Logo Splash Screen

Official FlatRedBall Logo in a splash screen. This splash screen will automatically fade in, show the logo, then fade out.

Basic Lighting - No shadows, Easy to use, Reach Profile

Tagged:
Basic Lighting - No shadows, Easy to use, Reach Profile

Basic Lighting in FRB
V 1.3
14-03-2012

A basic lightengine to be used with FRB XNA 4.0. Works under Reach Profile and on low-end systems.

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