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FlatRedBall XNA 4.0 in Windows Form

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FlatRedBall XNA 4.0 in Windows Form

This is a well-commented demo project that loads a FlatRedBall project (XNA 4.0) into a Windows Form.

2D Low-Resolution Brown Button

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2D Low-Resolution Brown Button

Simple 2D Button Entity that can be used to create UI.

Advanced Debugging Console

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Advanced Debugging Console

This provides all the code needed to implement an interactive console to help debug your game. It includes:

* A FRB entity that provides an in-game way view console output and in commands

FlatRedBall Duck Hunt Demo

FlatRedBall Duck Hunt Demo

This is a demo game created by a few members of the FlatRedBall team. You can download the game below to try it out or get the source code at https://github.com/sdancer/FrbDemoDuckHunt.

Interactive Console Version 1

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Interactive Console Version 1

This provides a basic interactive console in which you can
1) Provide a hide-able area for displaying debug information

Control Manager

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Control Manager

If you are a fan of Model, View, and Control model then the Control Manager will handle part of the "Control" aspect for you.

FlatRedBall in WPF

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FlatRedBall in WPF

This easy-to-use project will allow you to jump in and start using FlatRedBall - inside WPF!

All your code goes into MainGame.cs, a convenient XNA Game lookalike.

Forest Monster animation

Forest Monster animation

As animation of the forest monster that I used for my game Draggo Fury.

IDrawableBatch Test

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IDrawableBatch Test

This is an IDrawableBatch test based off of the tutorial at http://www.flatredball.com/frb/docs/index.php?title=FlatRedBall.Graphics... for XNA 4.0.

Stretchable 9Patch Panel

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Stretchable 9Patch Panel

This is a simple entity that uses 9 separate png files to create an infinitely stretchable panel. It wraps or tiles the textures as opposed to stretching them. See image for example

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