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Level Editor

Tagged:
Level Editor

This plug-in is an extension of GlueView. It allows you to select and move entities using your mouse.

Platform Entity

Tagged:
Platform Entity

NOTE: This entity is no longer maintained and has been replaced by a plugin:

http://www.gluevault.com/plug/97-platformer-plugin

Please switch to using the plugin instead.

Sample AnimationChain

Sample AnimationChain

Simple AnimationChain file with a character walking in four directions (up, down, left, right). To add this file to Glue:

* Download this file
* Create an Entity in Glue
* Right-click on Files

FlatRedBall TextHelper

Tagged:
FlatRedBall TextHelper

This library adds some features to the FRB Text class:

Namespace: de.invidit.XNA
TargetFramework: .NET Framework 4
XNA Version: XNA4
Tested with FRB for XNAPC only.

The TextHelper adds various classes for the work with the FRBs Text class.
Just add de.invidit.XNA to your source file and you are able to use the new classes.

Screen shake effect entity

Screen shake effect entity

This entity makes it easy to create screen shakes used for example when something explodes or an earthquake is shaking the world.

Installation and use:

Plug-in Encrypter

Tagged:
Plug-in Encrypter

Use this program to encrypt your plug-in source files. This prevents plug-in users from being able to see or change your source.

On Screen Text Log

Tagged:
On Screen Text Log

This is a basic text log that can be used to display text on screen in a FRB application. I used it to display the output from the lidgren log.

Status Bar - Health Bar

Tagged:
Status Bar - Health Bar

An Entity to add a simple health bar to your characters.

Smooth Scrolling Container

Tagged:
Smooth Scrolling Container

This Entity implements kinetic scrolling which is common on smart phones as well as an edge bounce similar to the edge squish performed by Windows Phone 7's Metro UI.

Interpolating Entity

Tagged:
Interpolating Entity

This Entity is a simple Entity that will interpolate between four different states when the arrow keys (up, down, left, right) are pressed at runtime.

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