FlatRedBall Extensions


This is a simple, extension-method-based stab at allowing people to access RenderTarget2D objects at the Camera and Layer levels (for the purpose of, for example, post processing algorithms).

All you need to do to use it is add a reference to ZiMB.Games and the FlatRedBallExtensions method will add a number of helper functions to the Camera and Layer classes.

An example of its use is included (the lightning app) in the project so you can get a handle on how it is used.

I hope to document it more fully shortly but feel free to do so on your own. It is pretty straight forward.

Syndicate content