JoyPad

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A Joypad entity that helps you implement a pad easily and adjust it's buttons spacing.

To use it just create an instance of this entity in your Scene and it will simulate an Xbox360 GamePad connected to the first GamePad port . Use it as if you use a real gamepad, as example to test if the button A is pushed you can use this code : InputManager.Xbox360GamePads[0].ButtonDown(Xbox360GamePad.Button.A)

NB : Make sure to download the latest FRB DLL

JoyPad
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