Revision of Tiled Map Editor tmx to scnx|nntx|shcx Glue integration toolkit from Thu, 07/26/2012 - 07:18

Instructions have been moved to the wiki. Click here to view them.
This is a tool that is designed to integrate directly into the Glue tool which will let you specify Tiled Map Editor files (.tmx) with the "Add Externally Built File" option.

- Build your map with the popular Tiled Map Editor and integrate it directly into FlatRedBall games as a Scene, right from Glue!

You can grab the source code for this tool here:
https://github.com/kainazzzo/TiledMap-FlatRedBall-Conversion
In either repository or zip form.

IMPORTANT NOTES:
You may find it necessary to add this line to your Game's Initialization to avoid black lines:
FlatRedBallServices.GraphicsOptions.TextureFilter = TextureFilter.Point;

You must use zlib or gzip compression (tiled map editor defaults to zlib) to use this tool. Base64 encoding (no compression) also works, but straight XML will not. This is a setting in Tiled Map Editor preferences, and if you haven't changed it, chances are that it will work just fine for you.

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